# New project orchestration log

Project: Pop Media Site

Topic: Site de prezentare pentru Pop Media / Radio Belgia, bazat pe ecosistemul media, comunitate, evenimente, publicitate si dosarul de grant existent

Created: 2026-05-26T18:49:46Z

## START INTAKE-00

- Initialized project intake/research/planning scaffold.
- Implementation is blocked until Marius confirms a plan.
- Use current web research plus Codex/Gemini sidecar review before planning.

## ENDTASK INTAKE-00

## START RESEARCH-01

- Searched Notion for Marius + Florin OS, Context Pop Media, ecosystem map, questions for Florin and grant dossier page.
- Used Codex recall for prior Radio Belgia frontend/context and Pop Media grant synthesis automation.
- Read local grant source log, synthesis, blockers and autonomous plan from the 2026-05-25 workspace.
- Checked current public sources: radiobelgia.be homepage, publicitate page, 1 Mai event page and legal mentions page.
- Checked design references for radio UX and sticky-scroll implementation.
- Ran a bounded Gemini sidecar review with only public/synthesized context.
- Wrote project research, company profile, design source map, design intelligence, runtime placement and concrete implementation plan.

## ENDTASK RESEARCH-01

- Implementation remains blocked until Marius confirms the plan and visual concept gate.
- Recommended V1: static-first Pop Media brand hub with one constrained scroll-film hero and simple downstream sections.

## START APPROVAL-01

- Marius approved `localImplementation` for Pop Media Site in chat on 2026-05-26.
- Marius accepted the waveform / radio signal visual concept.
- Updated implementation plan and visual concept gate from pending to accepted/approved-for-local scope.

## ENDTASK APPROVAL-01

- Public launch, provider accounts, DNS, payments, newsletters, email sending, social scraping, Proxmox work and public media launch remain blocked unless separately approved.

## START MARIUS-APPROVAL

Timestamp: 2026-05-26T19:03:13Z

Scope: `localImplementation`

Marius confirmed this scope. Work may start only within the recorded plan, scope and guardrails.

## ENDTASK MARIUS-APPROVAL

## START PMS-001/PMS-005

- Implemented local Pop Media Site V1 as a static-first Next.js app.
- Added hero with accepted waveform / radio signal concept, ecosystem sections, proof, media cards, offers, partner readiness and static contact actions.
- Used only local files and public official source links/assets allowed for private demo.
- Kept public launch, provider setup, DNS, payments, newsletters, email sending, analytics and social scraping out of scope.

## ENDTASK PMS-001/PMS-005

- Validation passed: `npm run typecheck`, `npm run build`, `npm audit --omit=dev`.
- Browser QA used local Google Chrome through Playwright fallback because the Codex Browser tool was not available in this session.
- QA checked desktop 1440x900 and mobile 390x844, 0/25/50/75/100 percent scroll checkpoints, no horizontal overflow, no broken images, reduced-motion fallback and production-local page rendering.
- Production local server is running at `http://localhost:3000/`.

## START VISUAL-CORRECTION-02

- Marius rejected the restrained V1 visual direction and clarified that the page should use the prior visual-effects research from WeAreBrand/L'Ancuta.
- Diagnosis: the orchestrator accepted the broad waveform/radio signal metaphor, but the implementation gate did not force the reference-level cinematic scroll effects strongly enough.
- Corrective direction: rebuild the home page as a scroll-film with signal portal, zoom-through motion, active chapter rail, kinetic typography, media layers, waveform draw and blur-to-clear section reveals.

## ENDTASK VISUAL-CORRECTION-02

- Rebuilt the home page hero as a cinematic scroll-film with signal portal, zoom-through motion, active chapter rail, kinetic typography, real media layers and waveform stroke draw.
- Extended the downstream sections with staggered blur-to-clear reveal motion and stronger media rhythm.
- Added favicon metadata to remove the browser icon 404.
- Validation passed: `npm run typecheck`, `npm run build`, `npm audit --omit=dev`.
- Browser QA passed on desktop 1440x900 and mobile 390x844: no horizontal overflow, no broken images, no console/page errors and visible content at scroll checkpoints.

## START VISUAL-TUNING-03

- Marius reported that card reveal effects only played on the first downward scroll and that the hero needed denser screenshot review with smaller scroll increments.
- Captured dense hero contact sheets before changes at 13 hero scroll checkpoints on desktop and mobile.
- Found that card reveals were one-shot, the portal scaled too aggressively, hero text stayed as a large blurred overlay too long, mobile hero scroll was too compressed and the final partner image cropped awkwardly.
- Updated reveal behavior to replay when elements leave and re-enter the viewport.
- Tuned hero chapter timing, portal scale, portal image crossfade, image focus positions, mobile hero height and final partner image.

## ENDTASK VISUAL-TUNING-03

- Validation passed: `npm run typecheck`, `npm run build`, `npm audit --omit=dev`.
- Browser QA passed with dense screenshots: desktop 1440x900 and mobile 390x844 hero checkpoints, no overflow, no broken images and no console/page errors.
- Reveal replay QA passed: feature card left viewport, reset to hidden, then animated again on second entry.
- Evidence saved under `artifacts/hero-dense-before/`, `artifacts/hero-dense-after/` and `artifacts/hero-dense-final2/`.

## START VISUAL-FILM-04

- Marius approved trying the V4 full-page signal film recommendation.
- Converted the page after the hero from classic content sections into scroll-driven signal scenes:
  ecosystem frequency map, proof stamp/dossier, media tape/reel, offer equalizer and final signal/contact.
- Added per-scene scroll progress CSS variables and different reveal languages for cards, proof tiles, media cards, offer rows and readiness items.
- Kept reveal replay behavior active so cards reset when they leave the viewport and animate again on re-entry.

## ENDTASK VISUAL-FILM-04

- Validation passed: `npm run typecheck`, `npm run build`, `npm audit --omit=dev`.
- Browser QA passed on local production server at `http://localhost:3000/`: no console/page errors, no broken images.
- Dense QA screenshots saved under `artifacts/full-page-v4-final/` for desktop 1440x900 and mobile 390x844, including full-page and hero contact sheets.
- Reveal replay QA passed: offer scene reveals were visible on first entry, reset to hidden after scrolling back to top, then became visible again on second entry.

## START MOBILE-HERO-CLARITY-05

- Marius reported that the mobile hero effects were confusing and hard to understand.
- Tuned only the mobile hero: reduced background/portal noise, removed mobile kinetic strip and scroll-film label, made the portal smaller, made the chapter card clearer and changed the chapter rail into compact numeric progress.
- Moved chapter timing earlier so mobile image/story changes happen sooner.

## ENDTASK MOBILE-HERO-CLARITY-05

- Validation passed: `npm run typecheck`, `npm run build`, `npm audit --omit=dev`.
- Restarted local production server at `http://localhost:3000/` / `http://192.168.0.174:3000/`.
- Mobile hero QA passed at 390x844 with 18 dense scroll checkpoints: no text overflow, no broken images and no console/page errors.
- Evidence saved under `artifacts/mobile-hero-clarity/`.

## START MOBILE-HERO-PORTAL-POSITION-06

- Marius shared a real phone screenshot showing that the lower portal image started too low and only a partial effect was visible.
- Raised the mobile portal stack and portal transform so the circular image/waveform appears higher under the hero buttons.

## ENDTASK MOBILE-HERO-PORTAL-POSITION-06

- Validation passed: `npm run typecheck`, `npm run build`.
- Restarted local production server at `http://localhost:3000/` / `http://172.20.10.5:3000/`.
- Mobile QA passed at 390x844 and 430x932 with dense hero screenshots: no text overflow, no broken images and no console/page errors.
- Evidence saved under `artifacts/mobile-hero-portal-raised/`.

## START MOBILE-HERO-BUTTON-FADE-07

- Marius shared a real phone screenshot showing the hero action buttons still semi-visible over the second portal image.
- Split the mobile paragraph fade from the mobile action-button fade and made only the buttons fade much faster.

## ENDTASK MOBILE-HERO-BUTTON-FADE-07

- Validation passed: `npm run typecheck`, `npm run build`.
- Restarted local production server at `http://localhost:3000/` / `http://172.20.10.5:3000/`.
- Mobile QA passed at 390x844: at the `02 Povesti` frame the hero actions are opacity `0`, with no text overflow, no broken images and no console/page errors.
- Evidence saved under `artifacts/mobile-hero-buttons-fade-final/`.

## START PUBLISH-DEMO-08

- Marius explicitly requested a private GitHub repository and a Vercel demo link.
- Added `.gitignore` to keep local build output, dependencies, screenshots, Vercel local metadata and environment files out of Git.
- Initialized a local Git repository, created the private GitHub repository `mariusfit/pop-media-site`, committed the site and pushed `main`.
- Deployed the project to Vercel and connected it to the GitHub repository.
- Added clean Vercel alias `https://pop-media-radio-belgia.vercel.app`.

## ENDTASK PUBLISH-DEMO-08

- Local validation passed before publish: `npm run typecheck`, `npm run build`.
- Vercel build completed successfully and deployment status was ready.
- GitHub repository is private: `https://github.com/mariusfit/pop-media-site`.
- Demo link for sharing: `https://pop-media-radio-belgia.vercel.app`.
